General
- Strays fall into two general categories - standard and event. Standard strays can be discovered during city based explorations. Event strays may pop up during special events, such as season events and fairs!
- Strays are special staff designed Hounds on the stray lineart.
- Standard strays must be encounted via explorations before you can attempt to befriend them.
- Strays require food in an attempt to befriend.
- Each stray has different favourite foods, which makes befriending them more likely.
- You may continue to attempt to befriend a stray up to 3 times a day until it has been successfully befriended.
- Stray results are publically rolled on our forum.
Stray Submissions
- Submissions must follow the literature or visual art guide.
- Stray submissions are generally considered explorations. Some event strays may not be, please check the details on each event stray to confirm.
- Standard stray attempts should be submitted as an explore in the city the stray is located in, and should follow that prompt.
- Event strays should have befriending attempts submitted to their specific prompt.
- All stray submissions must include a depiction of the stray in question.
- All stray submissions must include a viable treat. Each stray will have a forum post or prompt that lists useable treats.
- Submission must follow any details from the exploration prompt they are submitting to. (Eg. specific background requirements.)
- Hounds attached to the submission must be owned by the submitter.
- Hounds being rolled must be attached to the submission.
- Only bonuses listed on the form will be rolled for.
Collaborations
- Up to three players may collaborate on strays. All collaborators must have access to the stray.
- If all handlers are depicted in the submission all handlers may enter up to their own hound handling limits.
- If 0, 1 or 2 handlers are depicted in the submission only those player's handler's hound handling limit and bonuses may be used.
Bonuses
Various bonuses can be applied to strays, below is a currently complete list.
Handler
1 handling bonus may be used. In collaborations if both handlers are depicted both handler's handling bonuses may be used.
Basic Hound Handling: Allows 1 Hound to be depicted with the stray.
Brace Hound Handling: Allows 2 Hounds to be depicted with the stray.
Trio Hound Handling: Allows 3 Hounds to be depicted with the stray.
Quad Hound Handling: Allows 4 Hounds to be depicted with the stray.
Hound
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Instincts
Instincts must be listed if your Hound has them.
Affable: Affable Hounds reduce befriending odds when included in an exploration that attempts to a befriend a stray. Only one Affable Hound may be included per exploration.
Biddable: Biddable Hounds do not count against handler limits. Only 1 biddable Hound may use this bonus per submission.
Unpredictable: Unpredictable Hounds reduce the handler limit by 1, to a minimum of 1. Unpredictable Hounds provide a bonus unpredictable roll each in Exploration, Hunt or Expedition submissions.
Independant: Independant Hounds receive an extra loot roll when they are in an Exploration, Hunt or Expedition and are the only Hound.
Packmate: Packmate Hounds receive an extra loot roll when they are in an Exploration, Hunt or Expedition and are the not only Hound.
Quick Learner: Quick Learner Hounds receive 1 additional training in each Exploration, Hunt or Expedition submission.
Ynnisi: Ynnisi Hounds receive 1 extra training when included in submissions set in Ynnis.
Azzaruan: Azzaruan Hounds receive 1 extra training when included in submissions set in Azzaru.
Form
Stray Befriending Attempt
Stray: (link to stray)
Primary Handler: (link to account)
Proof of Stray Access: (link to submission that granted stray access or prompt that allows event stray access)
Bonuses: (list all the apply)
Additional Handler: (link to account, remove if not needed)
Proof of Stray Access: (link to submission that granted stray access or prompt that allows event stray access)
Bonuses: (list all the apply, remove if not needed)
Hounds: (character code of Hound, duplicate if needed)
Instincts: (list all that apply, duplicate if needed)
Bonuses: (list all that apply, duplicate if needed)